Blender : Rendering Animations
In PNG.
Frame Sequence Workflow.
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First prepare your animation.
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In the Dimensions panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use, as well as the frame rate, which should already be set.
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In the Output panel set up your animation to be rendered out as images, generally using a format that does not compromise any quality.
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Choose the output path and file type in the Output panel as well, for example
//render/my-anim-
. -
Confirm the range of your animation (frame Start and End).
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Save your blend-file.
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Press the big Animation button. Do a long task (like sleeping, playing a video game, or cleaning your driveway) while you wait for your computer to finish rendering the frames.
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Once the animation is finished, use your OS file explorer to navigate into the output folder (
render
in this example). You will see lots of images (.png
or.exr
, etc. depending on the format you chose to render) that have a sequence number attached to them ranging from 0000 to a max of 9999. These are your single frames. -
In Blender, now go into the Video Sequence editor.
Warning
The VSE does not support multi-layer EXR files. To render to a video format you will have to skip the next three steps and instead use an Image Input node in the compositor
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Choose Add Image from the add menu. Select all the frames from your output folder that you want to include in your animation (press A to Select All easily). They will be added as a strip to the Sequence editor.
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Now you can edit the strip and add effects or simply leave it like it is. You can add other strips, like an audio strip.
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Scrub through the animation, checking that you have included all the frames.
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In the Output panel, choose the container and codec you want (e.g.
MPEG H.264
) and configure them. The video codecs are described on the previous page: Output Options. -
Click the Animation render button and Blender will render out the Sequence editor output into your movie.
Source : Blender